![audiofinder vs soundminer audiofinder vs soundminer](https://blog.prosoundeffects.com/hs-fs/hubfs/RX7_2019.png)
Sometimes a description might get a bit too long… more than anyone would read, including words that designers would rarely if ever type for a sound effects search.
![audiofinder vs soundminer audiofinder vs soundminer](https://i2.wp.com/softwareformac.net/wp-content/uploads/2019/11/iZotope-RX-7-Advanced-7.01-Full-macOS.jpg)
This is of course very useful, but is also easy to overdo. Focusing on the description field, I made sure to include everything someone might search for to find each sound. Collected Transients libraries have had it from the beginning. I’ve always been a big proponent of thorough metadata in libraries. There are multiple reasons for doing this… but here are the three main points: So i tried to make a “loop markjer” inside the mediabay…but no.Hello, transient collectors! ? For the past couple months, I’ve been working on completely revamping all of the file names and metadata for Collected Transients Sound Effects Libraries. so i gotta click my mouse at “sample start” when i hear that its the end to aprox hear what i could do when looped. Thats exactly what im trying to do…say i wanna loop a 5s of a 5mn wav…but i wanna preview it in a loop. There you have “Preview Cycle”, “Align Beats to Project” and “Wait For Project Play”. Check it out! Just play with the buttons just above the waveform display in Media Bay. Play your song, select a part in a Media Bay wave, play those in sync, loop and so on, to your heart’s content. With all these options, you can, I think, do what you’re looking for. In the Media Bay, where you see the wave form, when you drag with the mouse somewhere in the upper half of the wave display, you can create a cycle marker and also enable cycle mode so only this part of the Media Bay wave plays. You can also sync playback so the sample selected in Media Bay only plays when you hit play in the arrange window. You can align the beats of your projects to the beats of the sample in the Media Bay and sync tempo, while you play your song in the arrange window. In the arrange window, you can add a cycle region and play samples selected in the Media Bay. What exactly do you mean by Loop Cycle? Because there are options to loop in Media Bay. Maybe I’ll see that way what makes sense and people +1 and what doesn’t make sense.
![audiofinder vs soundminer audiofinder vs soundminer](https://i2.wp.com/www.strongmocha.com/wp-content/uploads/2048/02/CINETOOLS-EON-Rain-1024x773.jpg)
(I had this request in a monolithic request post but I realized nobody could comment sensibly in any way so I broke it out. Also, route MediaBay output to a special, dedicated channel in the mixer where users can insert VST effects to process sounds while previewing! Suggestion: Add tape speed option and reverse to MediaBay to quickly listen to sounds slowed down or sped up, or reversed. One could already listen to sounds with a desired effect chain applied and make decisions even faster. It would also be nice to have a special channel where you could add insert FX. It would be nice if I could do these basic tasks from within MediaBay and only import sounds that sound OK slowed down or reversed (depending what I’m looking for). Then I need to delete it again if the sound doesn’t work. But I can only do it once I dragged the audio in and processed it. In sound design for games I often slow down sounds, or reverse them.
![audiofinder vs soundminer audiofinder vs soundminer](https://cdn.shopify.com/s/files/1/0009/6934/3036/files/HDBasic_STORE_large.jpg)
I would like to have a slider for speed and a button for reverse in MediaBay.